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 nonlinear opinion


Census-Based Population Autonomy For Distributed Robotic Teaming

Paine, Tyler M., Bizyaeva, Anastasia, Benjamin, Michael R.

arXiv.org Artificial Intelligence

Collaborating teams of robots show promise due in their ability to complete missions more efficiently and with improved robustness, attributes that are particularly useful for systems operating in marine environments. A key issue is how to model, analyze, and design these multi-robot systems to realize the full benefits of collaboration, a challenging task since the domain of multi-robot autonomy encompasses both collective and individual behaviors. This paper introduces a layered model of multi-robot autonomy that uses the principle of census, or a weighted count of the inputs from neighbors, for collective decision-making about teaming, coupled with multi-objective behavior optimization for individual decision-making about actions. The census component is expressed as a nonlinear opinion dynamics model and the multi-objective behavior optimization is accomplished using interval programming. This model can be reduced to recover foundational algorithms in distributed optimization and control, while the full model enables new types of collective behaviors that are useful in real-world scenarios. To illustrate these points, a new method for distributed optimization of subgroup allocation is introduced where robots use a gradient descent algorithm to minimize portions of the cost functions that are locally known, while being influenced by the opinion states from neighbors to account for the unobserved costs. With this method the group can collectively use the information contained in the Hessian matrix of the total global cost. The utility of this model is experimentally validated in three categorically different experiments with fleets of autonomous surface vehicles: an adaptive sampling scenario, a high value unit protection scenario, and a competitive game of capture the flag.


Understanding Oversmoothing in GNNs as Consensus in Opinion Dynamics

Wang, Keqin, Yang, Yulong, Saha, Ishan, Allen-Blanchette, Christine

arXiv.org Artificial Intelligence

In contrast to classes of neural networks where the learned representations become increasingly expressive with network depth, the learned representations in graph neural networks (GNNs), tend to become increasingly similar. This phenomena, known as oversmoothing, is characterized by learned representations that cannot be reliably differentiated leading to reduced predictive performance. In this paper, we propose an analogy between oversmoothing in GNNs and consensus or agreement in opinion dynamics. Through this analogy, we show that the message passing structure of recent continuous-depth GNNs is equivalent to a special case of opinion dynamics (i.e., linear consensus models) which has been theoretically proven to converge to consensus (i.e., oversmoothing) for all inputs. Using the understanding developed through this analogy, we design a new continuous-depth GNN model based on nonlinear opinion dynamics and prove that our model, which we call behavior-inspired message passing neural network (BIMP) circumvents oversmoothing for general inputs. Through extensive experiments, we show that BIMP is robust to oversmoothing and adversarial attack, and consistently outperforms competitive baselines on numerous benchmarks.


Adaptive bias for dissensus in nonlinear opinion dynamics with application to evolutionary division of labor games

Paine, Tyler M., Bizyaeva, Anastasia, Benjamin, Michael R.

arXiv.org Artificial Intelligence

This paper addresses the problem of adaptively controlling the bias parameter in nonlinear opinion dynamics (NOD) to allocate agents into groups of arbitrary sizes for the purpose of maximizing collective rewards. In previous work, an algorithm based on the coupling of NOD with an multi-objective behavior optimization was successfully deployed as part of a multi-robot system in an autonomous task allocation field experiment. Motivated by the field results, in this paper we propose and analyze a new task allocation model that synthesizes NOD with an evolutionary game framework. We prove sufficient conditions under which it is possible to control the opinion state in the group to a desired allocation of agents between two tasks through an adaptive bias using decentralized feedback. We then verify the theoretical results with a simulation study of a collaborative evolutionary division of labor game.


Socially-Aware Opinion-Based Navigation with Oval Limit Cycles

d'Addato, Giulia, Falqueto, Placido, Palopoli, Luigi, Fontanelli, Daniele

arXiv.org Artificial Intelligence

When humans move in a shared space, they choose navigation strategies that preserve their mutual safety. At the same time, each human seeks to minimise the number of modifications to her/his path. In order to achieve this result, humans use unwritten rules and reach a consensus on their decisions about the motion direction by exchanging non-verbal messages. They then implement their choice in a mutually acceptable way. Socially-aware navigation denotes a research effort aimed at replicating this logic inside robots. Existing results focus either on how robots can participate in negotiations with humans, or on how they can move in a socially acceptable way. We propose a holistic approach in which the two aspects are jointly considered. Specifically, we show that by combining opinion dynamics (to reach a consensus) with vortex fields (to generate socially acceptable trajectories), the result outperforms the application of the two techniques in isolation.


AVOCADO: Adaptive Optimal Collision Avoidance driven by Opinion

Martinez-Baselga, Diego, Sebastián, Eduardo, Montijano, Eduardo, Riazuelo, Luis, Sagüés, Carlos, Montano, Luis

arXiv.org Artificial Intelligence

We present AVOCADO (AdaptiVe Optimal Collision Avoidance Driven by Opinion), a novel navigation approach to address holonomic robot collision avoidance when the degree of cooperation of the other agents in the environment is unknown. AVOCADO departs from a Velocity Obstacle's formulation akin to the Optimal Reciprocal Collision Avoidance method. However, instead of assuming reciprocity, AVOCADO poses an adaptive control problem that aims at adapting in real-time to the cooperation degree of other robots and agents. Adaptation is achieved through a novel nonlinear opinion dynamics design that relies solely on sensor observations. As a by-product, based on the nonlinear opinion dynamics, we propose a novel method to avoid the deadlocks under geometrical symmetries among robots and agents. Extensive numerical simulations show that AVOCADO surpasses existing geometrical, learning and planning-based approaches in mixed cooperative/non-cooperative navigation environments in terms of success rate, time to goal and computational time. In addition, we conduct multiple real experiments that verify that AVOCADO is able to avoid collisions in environments crowded with other robots and humans.


Relational Reasoning On Graphs Using Opinion Dynamics

Yang, Yulong, Feng, Bowen, Wang, Keqin, Leonard, Naomi, Dieng, Adji Bousso, Allen-Blanchette, Christine

arXiv.org Artificial Intelligence

From pedestrians to Kuramoto oscillators, interactions between agents govern how a multitude of dynamical systems evolve in space and time. Discovering how these agents relate to each other can improve our understanding of the often complex dynamics that underlie these systems. Recent works learn to categorize relationships between agents based on observations of their physical behavior. These approaches are limited in that the relationship categories are modelled as independent and mutually exclusive, when in real world systems categories are often interacting. In this work, we introduce a level of abstraction between the physical behavior of agents and the categories that define their behavior. To do this, we learn a mapping from the agents' states to their affinities for each category in a graph neural network. We integrate the physical proximity of agents and their affinities in a nonlinear opinion dynamics model which provides a mechanism to identify mutually exclusive categories, predict an agent's evolution in time, and control an agent's behavior. We demonstrate the utility of our model for learning interpretable categories for mechanical systems, and demonstrate its efficacy on several long-horizon trajectory prediction benchmarks where we consistently out perform existing methods.